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Pre-Event Packing and Prep
At a bare minimum, you will want weather appropriate clothing for your character, any weapons or armor that your character may wear, all tags and items that your character has, and any items that you would normally take with you when heading out of town for a weekend such as soap and a toothbrush.
Depending on the event, you will want to bring bedding (for any three-day event) or bedding and a tent (for camp-over events) appropriate for the season. Additionally many people bring cabin decorations, props, well-stocked coolers, and a host of other items.
For summer events, sunscreen and bugspray is essential. If the event is a three-day, an electric fan can be a life-saver. During colder weather, pack thermal underwear (remembering that only your outer layer actually needs to look thematically appropriate) and a space heater.
It helps to check the website for directions, check the forums for last minute information and the weather for help in clothing decisions.
Arriving on Site and Check-In
If you have pre-registered (highly recommended), you should have been assigned a cabin. Feel free to put your gear in your cabin before heading towards check-in. If you didn't pre-reg, you will be given a cabin when you check-in. During check-in, you will receive your character card, sign up for your required volunteer time, and take care of any logistical needs that you may have.
After checking in, go finish putting away your gear (or decorating your cabin if you are so inclined) and get into costume. All cars should be parked in the designated areas by the time game-on begins.
Opening Ceremonies
Opening ceremonies is a time to gather together just before the game starts and hear any last minute announcements that the plot committee may have. This is also a good time to meet folks and get an introduction to the people who will be running the game.
Game On
After opening ceremonies, there's about a fifteen to thirty minute break before game on officially begins. Once game on starts, everything that happens is considered to be in character. Players are expected to be in play unless specifically noted as out of play (typically by a white headband). From the time the game starts until it ends, there are any number of things that can happen. The town may be attacked by roving wildlife -- or an organized and dangerous opposition force. You may be recruited to go out of town for a bit on a specific errand or mission. Various people may come into town for conversation, assassination or merchanting. You may also choose to sit down and have a lengthy conversation with other PCs about the nature of the universe.
Volunteering
For three-day events, volunteer time is generally three hours. You can sign up for this time during check-in. Just before it's time to go volunteer, you will typically go back to your cabin, change into basic blacks (pants and a shirt) and then go to Monstertown to sign in. Once there, the Monstertown Manager will assign you to a variety of activities. You might be asked to play a giant spider and go attack the town; you could participate in a huge field battle (as one of the bad guys) or you could be given a roleplaying part. Often you'll play the part of a number of roles during your three hour shift.
Sunday Morning
The game typically lasts until around 11:00AM on Sunday morning. Most roleplay on Sunday is light as many folks are inclined to sleep in and then begin packing up to head home. Everyone is responsible for cleaning out their cabins and checking out with the appropriate site-marshall (announced during opening ceremonies). For extra Buttons, some folks will stay to help clean the tavern, pick up packets or do other clean-up work around the site. Most event locations require everyone to be off-site by 1:00pm.
Post Event
After the event, be sure to fill out your feedback and check-out forms. You can als preregister for the next event and discuss matters both in and out of play on our forums.
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