| Name |
Effect |
Caused by |
Stopped by |
Cured by |
Other |
| Arrow |
2 wounds to location struck |
Arrow spell, fiery retribution, thorn hilt, brewer's fire |
Armor, skins, appropriate ward |
healing |
If striking a shield or weapon, the arm holding it is wounded and the shield/weapon must be dropped |
| Befuddle |
Subject can take no useful action for 10 seconds |
Befuddle spell |
Stoic mind, Appropriate ward (if spell) |
Awaken |
Subject can defend himself, dodge and parry |
| Bind |
Character cannot move arms |
Metal Bands, traps |
Appropriate ward (if spell) |
Line of sight |
Can be broken out of with a Strength effect and a 3-count. |
| Blast |
1 wound to every location |
fire wall, blast, greater brewer's fire, cause mortal wounds |
appropriate ward |
healing |
Armor/skins are bypassed and remain intact |
| Blight |
One limb withered, poisoned, diseased, Pain |
Plot effect |
Appropriate ward (if spell) |
Pherus Madar, healing individual effects |
|
| Cause Minor Wounds |
Cause Minor Wounds |
Cause Minor wounds spell |
skins, magic ward |
healing |
If striking a shield or weapon, the arm holding it is wounded and the shield/weapon must be dropped |
| Charm |
Subject thinks of as best friend for one hour |
Charm spell, Enrapture brew |
Stoic mind, Appropriate ward (if spell) |
Awaken |
is either the caster, if a spell, ot the first person they see if enraptured. Subject is unaware that he was affected by Charm, even after duration has expired. |
| Dart |
1 wound to location struck |
Dart spells |
Shield, armor, skins, weapon, appropriate ward |
healing |
If striking an article of clothing, takes effect on nearest body part. If dart strikes a weapon, weapon should be dropped (as if struck by an arrow or thrown weapon). |
| Death |
subject is dead |
Rend spirit, suffocate, killing blow, strike of death, death poison, drown, bleed out |
appropriate ward (if spell), resist poison (if poison) |
Pherus madar, Restore spirit |
If by a poison, must be purified or poison will take effect again upon restoring, all important pieces (head, torso, at least two limbs) must be present |
| Death Poison |
Character will die in one hour, cannot run, fight, or cast spells. |
Death poison effect |
Resist poison, approproiate ward (if spell), Poison Shield, armor (if delivered by weapon or claw) |
Purify blood, Greater death antidote, death antidote |
|
| Death Poison, Greater |
Character will die in one hour, can take no action, cannot speak above a whisper |
Greater death poison, corrupt blood, advanced disease |
Resist poison, approproiate ward (if spell), Poison Shield, armor (if delivered by weapon or claw) |
Purify blood, Greater death antidote |
|
| Decree |
Subject follows a one word command for five seconds |
Decree spell, totem bond abilities |
Stoic mind, appropriate ward (if spell) |
Awaken |
Cannot duplicate effect of another spell (sleep, etc.), cannot cause subject to harm himself. Language-dependent. |
| Disarm |
Subject drops weapon |
Disarm skill |
Recover |
Picking up weapon |
Disarm may only be used to target weapons. Subject must drop weapon at least 5 feet away |
| Disease |
Subject can only walk, fight and defend themselves. No extra abilities may be used. |
Cause disease spell, monster effect |
Resist disease |
Cure disease spell or brew |
Becomes a greater death poison after one hour |
| Drop |
Subject drops everything held in one hand |
Drop spell |
Appropriate ward (if spell) |
Picking up item(s) |
Caster may specify a specific item held in the hand, rather than all contents of one hand. |
| Enslave |
Subjects will belongs to the caster for one hour. |
Enslavement spell, Dominate bond abilities |
Stoic mind, Appropriate ward (if spell) |
Awaken |
Subject will follow all of the caster's commands for that hour, to to the best of their ability, but will take no other action. Subject will make no attempt to reveal Enslaved nature. |
| Erase Memories |
Subject loses 15 minutes or more of memory |
Erase memories spell, Forgetfulness brew |
Stoic mind, Appropriate ward (if spell) |
Awaken (within the erased period) |
Caster can supply up to a 10 word phrase (per multiple) to replace the erased memories. The subject will then rationalize the replaced memories. |
| Feeblemind |
Subject can take no useful action for 15 minutes |
Feeblemind spell |
Stoic mind, Appropriate ward (if spell) |
Awaken |
Subject can walk and ward off killing blows |
| Fling |
Subject hurls everything in one hand at least 10 feet away |
Fling spell |
Appropriate ward (if spell) |
Picking up item(s) |
As Drop. Items cannot be thrown in the direction of caster, nor with any accuracy. If item cannot be removed, then a limb wound is taken to the limb holding the item (unstopped by skins or armor). |
| Greater Mana Drain |
Subject loses 5 mana |
Plot effect |
|
|
If this takes the subject below 0 mana, he dies as if by overcasting |
| Ground tremor |
Subject falls to the ground and cannot take action for 15 seconds |
Ground tremor |
Appropriate ward (if spell) |
|
|
| Immobilize |
Subject cannot move |
Entangle |
Appropriate ward (if spell) |
Line of Sight(spell), 10-count cut-out (natural) |
Character can cast spells that do not require packet or point, and can speak |
| Imprison |
Subject can take no action |
Wind prison, Wood prison, Entomb |
Appropriate ward (if spell) |
Line of sight, release of spell |
Caster can physically affect subject, can drop prison at will |
| Lance |
1 wound to location struck |
Lance spells, cause grievous wounds spell, greater fiery retribution |
appropriate ward |
healing |
Armor/skins are bypassed and unaffected. Shields are destroyed if hit, and arm takes a wound. Weapons must be dropped, arm takes a wound |
| Mana Drain |
Subject loses 5 mana |
Plot effect |
|
|
This effect cannot take a subject below 0 mana. |
| Messy death |
subject is dead and gross looking/powder |
Dehydrate, Katas tal Madar, Inferno, Exsanguinate, Body Mutilation |
appropriate ward (if spell) |
Orus Tal Madar, Phoenix's Blessing |
|
| Pain |
Subject falls to the ground in agony for 10 seconds |
Pain Spell |
Stoic Mind, Appropriate Ward (if spell) |
|
Pain Resistance and Strong Will cut duration in half (but not lower even if the subject has both). Pain Intolerance and Weak Will double the duration (but not higher even if the subject has both). If the subject has one of each, duration remains 10 seconds. |
| Petrify |
Character can take no action |
Petrify spell |
Appropriate ward (if spell) |
Stone to Flesh |
Character is physically held in stasis |
| Pin |
Subject cannot move right foot |
Stone foot, frozen foot, rootfoot |
Appropriate ward (if spell) |
Line of sight |
Character cannot pivot on right foot. Can be broken out of with a strength effect and a three count, deals one wound to location, takeable on skins or toughness |
| Shatter Spirit |
Subject's spirit suffers as if from additional deaths |
Shatter Spirit spell |
|
Strengthen Spirit |
The spirit's appearance reflects the fact that it was shattered. The spirit is aware of the fact that it was shattered, but not by whom. A shattered spirit cannot be restored by a Pherus Madar. |
| Silence |
Subject cannot speak or make anoy noise from mouth |
Silence spell |
Appropriate ward (if spell) |
Line of sight |
Character cannot cast spells with verbals, nor play a mouth instrument |
| Sleep |
Subject falls asleep for 15 minutes |
Sleep spell, sleep brew |
stoic mind, appropriate ward (if spell), resist poison (if brew) |
Awaken |
Cannot be awakened by shaking. |
| Suffocate |
Character dies after 6 minutes |
Suffocate spell |
Appropriate ward (if spell) |
Release of spell |
Character can take no action for first minute, then goes unconscious for five minutes, then dies. |
| Suggestion |
Subject assimilates a 10 word phrase into his mindset for 15 minutes |
Suggestion spell |
Stoic mind, Appropriate ward (if spell) |
Awaken |
Subject is unaware that a Suggestion was cast upon him, even after duration has expired. |
| Withered limb |
subject cannot use limb |
Wither limb spell |
Appropriate ward (if spell) |
Heal grievous wounds or heal mortal wounds |
|