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Game Effects Quick-Reference
Name Effect Caused by Stopped by Cured by Other
Arrow
2 wounds to location struck
Arrow spell, fiery retribution, thorn hilt, brewer's fire
Armor, skins, appropriate ward
healing
If striking a shield or weapon, the arm holding it is wounded and the shield/weapon must be dropped
Befuddle
Subject can take no useful action for 10 seconds
Befuddle spell
Stoic mind, Appropriate ward (if spell)
Awaken
Subject can defend himself, dodge and parry
Bind
Character cannot move arms
Metal Bands, traps
Appropriate ward (if spell)
Line of sight
Can be broken out of with a Strength effect and a 3-count.
Blast
1 wound to every location
fire wall, blast, greater brewer's fire, cause mortal wounds
appropriate ward
healing
Armor/skins are bypassed and remain intact
Blight
One limb withered, poisoned, diseased, Pain
Plot effect
Appropriate ward (if spell)
Pherus Madar, healing individual effects
Cause Minor Wounds
Cause Minor Wounds
Cause Minor wounds spell
skins, magic ward
healing
If striking a shield or weapon, the arm holding it is wounded and the shield/weapon must be dropped
Charm
Subject thinks of as best friend for one hour
Charm spell, Enrapture brew
Stoic mind, Appropriate ward (if spell)
Awaken
is either the caster, if a spell, ot the first person they see if enraptured. Subject is unaware that he was affected by Charm, even after duration has expired.
Dart
1 wound to location struck
Dart spells
Shield, armor, skins, weapon, appropriate ward
healing
If striking an article of clothing, takes effect on nearest body part. If dart strikes a weapon, weapon should be dropped (as if struck by an arrow or thrown weapon).
Death
subject is dead
Rend spirit, suffocate, killing blow, strike of death, death poison, drown, bleed out
appropriate ward (if spell), resist poison (if poison)
Pherus madar, Restore spirit
If by a poison, must be purified or poison will take effect again upon restoring, all important pieces (head, torso, at least two limbs) must be present
Death Poison
Character will die in one hour, cannot run, fight, or cast spells.
Death poison effect
Resist poison, approproiate ward (if spell), Poison Shield, armor (if delivered by weapon or claw)
Purify blood, Greater death antidote, death antidote
Death Poison, Greater
Character will die in one hour, can take no action, cannot speak above a whisper
Greater death poison, corrupt blood, advanced disease
Resist poison, approproiate ward (if spell), Poison Shield, armor (if delivered by weapon or claw)
Purify blood, Greater death antidote
Decree
Subject follows a one word command for five seconds
Decree spell, totem bond abilities
Stoic mind, appropriate ward (if spell)
Awaken
Cannot duplicate effect of another spell (sleep, etc.), cannot cause subject to harm himself. Language-dependent.
Disarm
Subject drops weapon
Disarm skill
Recover
Picking up weapon
Disarm may only be used to target weapons. Subject must drop weapon at least 5 feet away
Disease
Subject can only walk, fight and defend themselves. No extra abilities may be used.
Cause disease spell, monster effect
Resist disease
Cure disease spell or brew
Becomes a greater death poison after one hour
Drop
Subject drops everything held in one hand
Drop spell
Appropriate ward (if spell)
Picking up item(s)
Caster may specify a specific item held in the hand, rather than all contents of one hand.
Enslave
Subjects will belongs to the caster for one hour.
Enslavement spell, Dominate bond abilities
Stoic mind, Appropriate ward (if spell)
Awaken
Subject will follow all of the caster's commands for that hour, to to the best of their ability, but will take no other action. Subject will make no attempt to reveal Enslaved nature.
Erase Memories
Subject loses 15 minutes or more of memory
Erase memories spell, Forgetfulness brew
Stoic mind, Appropriate ward (if spell)
Awaken (within the erased period)
Caster can supply up to a 10 word phrase (per multiple) to replace the erased memories. The subject will then rationalize the replaced memories.
Feeblemind
Subject can take no useful action for 15 minutes
Feeblemind spell
Stoic mind, Appropriate ward (if spell)
Awaken
Subject can walk and ward off killing blows
Fling
Subject hurls everything in one hand at least 10 feet away
Fling spell
Appropriate ward (if spell)
Picking up item(s)
As Drop. Items cannot be thrown in the direction of caster, nor with any accuracy. If item cannot be removed, then a limb wound is taken to the limb holding the item (unstopped by skins or armor).
Greater Mana Drain
Subject loses 5 mana
Plot effect
If this takes the subject below 0 mana, he dies as if by overcasting
Ground tremor
Subject falls to the ground and cannot take action for 15 seconds
Ground tremor
Appropriate ward (if spell)
Immobilize
Subject cannot move
Entangle
Appropriate ward (if spell)
Line of Sight(spell), 10-count cut-out (natural)
Character can cast spells that do not require packet or point, and can speak
Imprison
Subject can take no action
Wind prison, Wood prison, Entomb
Appropriate ward (if spell)
Line of sight, release of spell
Caster can physically affect subject, can drop prison at will
Lance
1 wound to location struck
Lance spells, cause grievous wounds spell, greater fiery retribution
appropriate ward
healing
Armor/skins are bypassed and unaffected. Shields are destroyed if hit, and arm takes a wound. Weapons must be dropped, arm takes a wound
Mana Drain
Subject loses 5 mana
Plot effect
This effect cannot take a subject below 0 mana.
Messy death
subject is dead and gross looking/powder
Dehydrate, Katas tal Madar, Inferno, Exsanguinate, Body Mutilation
appropriate ward (if spell)
Orus Tal Madar, Phoenix's Blessing
Pain
Subject falls to the ground in agony for 10 seconds
Pain Spell
Stoic Mind, Appropriate Ward (if spell)
Pain Resistance and Strong Will cut duration in half (but not lower even if the subject has both). Pain Intolerance and Weak Will double the duration (but not higher even if the subject has both). If the subject has one of each, duration remains 10 seconds.
Petrify
Character can take no action
Petrify spell
Appropriate ward (if spell)
Stone to Flesh
Character is physically held in stasis
Pin
Subject cannot move right foot
Stone foot, frozen foot, rootfoot
Appropriate ward (if spell)
Line of sight
Character cannot pivot on right foot. Can be broken out of with a strength effect and a three count, deals one wound to location, takeable on skins or toughness
Shatter Spirit
Subject's spirit suffers as if from additional deaths
Shatter Spirit spell
Strengthen Spirit
The spirit's appearance reflects the fact that it was shattered. The spirit is aware of the fact that it was shattered, but not by whom. A shattered spirit cannot be restored by a Pherus Madar.
Silence
Subject cannot speak or make anoy noise from mouth
Silence spell
Appropriate ward (if spell)
Line of sight
Character cannot cast spells with verbals, nor play a mouth instrument
Sleep
Subject falls asleep for 15 minutes
Sleep spell, sleep brew
stoic mind, appropriate ward (if spell), resist poison (if brew)
Awaken
Cannot be awakened by shaking.
Suffocate
Character dies after 6 minutes
Suffocate spell
Appropriate ward (if spell)
Release of spell
Character can take no action for first minute, then goes unconscious for five minutes, then dies.
Suggestion
Subject assimilates a 10 word phrase into his mindset for 15 minutes
Suggestion spell
Stoic mind, Appropriate ward (if spell)
Awaken
Subject is unaware that a Suggestion was cast upon him, even after duration has expired.
Withered limb
subject cannot use limb
Wither limb spell
Appropriate ward (if spell)
Heal grievous wounds or heal mortal wounds

Last Modified 10/14/07 01:19.
btlt (1K) btrt (1K)

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