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Capital: Cardon
Ruler: King Caradoc
The Land
Andrynn is the northernmost country on the western continent. Although much of the land is heavily forested, the remainder is quite fertile and well-suited to farming. Andrynn is a slightly hooked peninsula, curving in the south to form the Gulf of Rhys. The western border is established by an impassible mountain range. On the other side of the mountains lies a vast wasteland. The people of Andrynn tell stories of fantastic beasts and strange savage people who inhabit the Wasteland, but no traveler has ever reached it and returned alive.
History
The kingdom of Andrynn was established approximately two hundred years after the Sundering. The land was at one time part of a much larger empire or kingdom. After the Sundering, tribal people emerged from the mountains of Andrynn and mingled with others who had arrived on ships, seeking shelter from the mighty storms that swept across the sea. These people established small communities, drawing on traditions barely recalled from before the Sundering, and eventually united to form a kingdom. Andrynn was at its strongest around during the rule of its most famous monarch, Queen Olwen. Since then Andrynn has lived in fear of an organized invasion from Dechaine. The two countries have been at war off and on for about three hundred years. Between them lies an island called Albonne which is claimed by both countries. Albonne is rich in resources, and is often given as the reason for a battle whether it is or not.
The People
Andrynn is a feudal monarchy. Most of the people make their living through subsistence farming. Peasants work in the fields of noble estates and hand over a portion of their produce to the lords. The lords themselves are the governors and military leaders of Andrynn. Most people live in small villages on large estates and rely on the lords for protection. In recent years many of these villages have grown into towns. Between the peasantry and the nobility is a growing class of merchants, craftsmen, well-to-do franklins, mercenaries, and wandering adventurers. Craft guilds are rapidly expanding to regulate trade throughout the country.
The peasantry are mostly peaceful, industrious people. They can be very superstitious, and believe firmly in ghosts and fairies. In fact, acceptance of the supernatural as a part of ordinary life is a well-known feature of the Andrynn people in general. Andrynn is the only country on the continent to have established a school for the study of magic, where all forms of magic are taught. The Royal College is regarded with a great deal of suspicion by the common people, and the lords are uneasy about what seems to be the College’s growing influence over international events. The College is extremely conservative and teaches magic exactly as they have done for forty years. The College has earned a certain amount of acceptance for mages in Andrynn, but many people are still suspicious of them and regard the College as a dangerous and power-hungry group.
The nobility of Andrynn is less contentious than that of Dechaine, but they still engage in power struggles of their own. The kingdom has a number of powerful feudal barons who generally support their king but often fight amongst themselves, and sometimes their disputes erupt in violence and threaten the peace of the countryside. So long as there is a strong king in Andrynn, this warrior aristocracy is largely held in check by the royal power, but in times of royal weakness many of Andrynn’s knights and nobles behave like feudal brigands and raid the people and one another. Some suspect that kings of Andrynn have been careful to maintain a state of semi-war with Dechaine for the express purpose of keeping the barons busy fighting elsewhere. Andrynn has been lucky in its recent kings, and so has enjoyed relative peace within its own borders for quite some time. Nobles in Andrynn follow, or claim to follow, a warrior code which they believe dates from before the Sundering, which extols loyalty and courage as its primary virtues. Dechainnais knights and nobles have adapted this code to their own society, and a good many Andrynnmen scoff that Dechainnais chivalry is less suited to war than to beguiling ladies.
The people of Andrynn have great reverence for tradition. Scholars here generally devote their time to the study of history and lore. Andrynn’s people love stories and will take almost any opportunity to tell or hear a tale. Their poetry tends towards long historical epics, and they are generally regarded as the best storytellers in the world.
Note: For further information on this culture, please consult the appropriate Culture Packet which may be requested of kgplot@redbuttonproductions.net
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